The title just drops you right into its events and forces you to fend for yourself, only occasionally interrupting with a tutorial message when an obscure new mechanic comes into play. It feels surprisingly fluid, though the controls are ever-so-slightly clunky and you can get stuck on geometry quite easily. It's more-or-less a side-scroller, even though you can move away from and closer to the screen, as it were. The gameplay consists of puzzles, traversal challenges and stealth segments, usually all at the same time. Its ending is fantastically frustrating and downbeat it's actually the perfect note on which to end. The piece conveys its ambiguous narrative without holding your hand, which actually makes for a very satisfying experience. Its story is surprisingly compelling considering that there isn't a single line of dialogue. Because of certain aspects of its story which I won't spoil here, the game can easily be played without having played its predecessor (which is how I experienced it). 'Little Nightmares II (2020)' is an atmospheric and enigmatic puzzle-platformer that's as creepy as it is enjoyable. Is my theory to far fetched, or do I have a point? All I know is that I wish there were more installments, not just because of the unique experience these games provide, but I'd love to see if my theory has any validity. Mono represent Sloth - his whole gimmick was a television, the freaky people we see are glued to their television or to the weird satellite tower, and Mono ends up sucked onto the TV land and sits on a chair for who knows how long before becoming the Tall Man. Six represents Gluttony - she was hungry the whole game, encountered fat gluttonous monsters, and after eating Porcelain Face lady, Six consumed the souls (?) of all the beings she passed. My theory, which may never be confirmed or debunked, is that Mono and Six, and possibly others, semi represents the Seven Sins. Not only do we still have so many unanswered questions, but Little Nightmares 2 conjured a theory that I've been pondering to myself for a while. I hear that Little Nightmares has come to end, which is disappointing because this is a horror game franchise that could possibly rival that of Five Night's At Freddy's, in terms of convoluted story at least. Why did that guy have her locked in the basement? Does her bloodlust develop from similar times in imprisonment? Where do Mono and Six come form? Are they from the same place? And the biggest question: why did Six abandon Mono like that? I get it if her murderous tendencies are derived for vengeance against the "bigger people." But if that were the case, why leave him behind that way, especially after what they went through together? Whatever the case may be, Little Nightmares has once again left us one heck of a cliffhanger that we will be thinking about for a long time. I mean, can we talk about her warming her hands by the flames of the burning corpse? And so many more questions are presented to us about her too, as if we didn't have any lingering after the first game. This doesn't just confirm the sequel as a true prequel, but we also see more hints of how demented Six really is. Speaking of Six, the twist that Mono was travelling with Six the whole time was a jaw dropper, even if you suspected it before. There was no camera sway, so I'm assuming it's completely different form the boat we found Six in in the previous installment. I liked how we saw an expansion of the world as the game started on land before transitioning to the floating island. Again, the visual design of the world was the only clues as to what is happening with the story and the world. The way you can hear disturbing noises of hidden foes from three rooms away raises the intensity and suspense. You're not playing the game right if you're not wearing headphones. But Little Nightmares 2 did it so much better some how. Music is as chilling as it was in the first game, and the the first game also did a good job with audio design given the prominent visual aspect with these games. Something that deserves its own shout out is the audio design. There was also a couple new welcoming features such as the swinging weapon mechanic, teamwork with Six, and adorable hat collectables to find for Mono. These camera and motion issues were polished with the sequel, so it was a basically perfect game. While the first game did so well with these elements, camera and motion were wonky at times and lead to frustrating deaths. Little Nightmares 2 sees a return of elements from the first game, like game play, physics, art style, graphics, and the silent way the story is told through only visuals.
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